Blog Notes: annoyance

I just discovered the theme I’m currently using, called “Chateu”, is retired. That’s always so disappointing. It looks gorgeous, I genuinely like every one of the features it uses… but it’s no longer supported, and I can’t find info I need to use a background image I’ve been working on for a long time.

Boo.

Looks like we’ll be changing out the look again pretty soon. But not today, I have job applications to fill out.

 

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Photobucket Phury

PhotoBucket no more

When PhootoBucket got too greedy for its own good, tons of people who had been loyal for years, despite the growing, never-resolved list of issues,got fed up I was one of them

Have you heard the latest from PhotoBucket? Somehow they’ve decided their service was so good, they could charge anywhere from $60-$400 a year- that’s FOUR HUNDRED DOLLARS!- to allow “3rd party hosting” (by which they mean sharing to forums, eBay listings, blogs, etc etc).

FOUR. HUNDRED. DOLLARS.

BILLED. ANNUALLY.

Have they lost their ever loving minds? Literally NOBODY charges that much for the kind of service they’re offering, and absolutely EVERYONE offers monthly billing at the lower tiers.

Fortunately, on the WordPress-hosted blog, all my images are on the WP servers. I think. Not so sure on my Simblr, though.

This is NOT how I wanted to spend my Friday, I’ve got other problems to solve. Like what the hell is wrong with my copy of The Sims 4 Mod Manager. Perhaps I’ll tell y’all all about it later.

Fixing (or attempting to) CC/game glitches

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So I’ve been trying to figure out what causes my Sim to do this whenever she piucks up her kid

Oh no! Something is regularly breaking my arms when I pick up my child, HALP!

This is my Sim picking up her child. At this point I’ve still got a few modes active, so I disabled them all to take the video in found here) and discovered what appears to be a fundamental problem with my install/game? I’m confused now. As you can see the child disappears altogether and she’s in this weird position. I thought ti was her hair, but as you can see, removing the hair does NOT help.

I originally thought it had to be her CC hair, as no one else has this problem, so I removed that and tried again. As you can see above, that did NOT help one whit.

So I disabled CC and scripts from the Game Options and recorded a video. To my chagrin, this happened. As you can see, there seems to be a fundamental issue with my Sim. Her husband does NOT have this problem, btw, that’s important to note. Nor do any of the other visitors (so far) who have interacted with this child. I dunno what gives. Anyone?

I don’t know where to go from there…

 

All this CC, unf!

I think I’ve mentioned before how I’m keeping from drowning under the sheer weight of too much CC with DOTY going on, right? Hmm maybe not.

Basically what I did is create a subfolder under Mods called “DOTY” (I know, original, right?). In it, I’ve been putting the CC I find for each round. AT the end of the round, I upload all that CC to my Google Drive (I’ll explain why in a minute) and EMPTY the DOTY folder on the hard drive. This is necessary because

  1. this isn’t my computer
  2. the hard drives are BOTH getting full
  3. I don’t really want to get into the habit of a whole bunch of CC and mods anyway, only the ones I consider important or interesting for building.

It’s a good thing, too: by the end of each round my game is starting to get slow, grinding to do basic things like saving, sometimes even crashing. Once DOTY is over, (or, being more modest and realistic, once I’m OUT of DOTY) I’ll go back to my Google Drive and start sorting out the things I REALLY want to keep.

Keyword of the day: organization!

Aside

Oh. That’s the limit.

I mentioned a free image editor the other day, called “Photo POS Pro” that I was enjoying. I’m still liking it, but I guess there’s a limit to what it will let you do after a certain time: All of a sudden I’m limited to images no wider or taller than 1024 px. My screen is 2560px wide and I’m designing with that in mind. The project I’d already started all of a sudden won’t let me save, either.

Annoying.

Please tell me if there are going to be limits with the freeware version of your software, ok? Seriously.

Who says you can’t have hills in TS4?

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Certainly not Valhallan who creates a series of Base Game compatible “Hills” that you’d apply like a plant: just put it down, resize, move around with the bb.moveobjects cheat.

Someone asked if they could be redone with the K-Hippie terrains (which I’ve already installed, they override the default terrain paints for a more “realistic” look). Permission has been granted to recolor these. If I didn’t have DOTY going on, and had more experience recoloring I’d jump on that right this second.

Anyway I’ve already downloaded it, gonna see if I can make sand dunes instead of just rocks out on the edge of the ocean. Or something. Exciting!

DOTY 2017 Round 4: Increasingly Pleased

I’m increasingly delighted with the progress of this particular round. I was reminded, as I got going on it that, back in late 2012, I began an involvement with Living Sims with a contest in which we had to make a Sim around a “summer” theme. I can’t remember the details now, but it was fun. The follow-up realization is how much I really do like beach scenes, despite having been to a real beach exactly once… in mid-November, at that. I’d like to try Tybee Island again, but this time more in Spring or mid Autumn…

Anyway! I dedicate this round to Severinka (who has been a Featured Artist at TSR for quire a while, since TS3 days in fact), Plasticbox —moderator at Mod the Sims and TS2-TS4 creator — as well as Madhox —also a TS2-TS4 creator at Mod the Sims — all of whom provided a TON of very useful Custom Content and mods.

As I’ve said before, this round is very much about camera angles. I don’t always go into Live mode to take my pictures, but this time, with the help of the Camera Mods I mentioned in a previous post, I should be able to play with depth of field in a convincing way. So far, so good, wouldn’t you say? (mouse over for the captions, click for bigger versions.)

Overall, I’m quite pleased with the progress. It feels like I’m finally getting ahead, though the same difficulty remains: there is a relatively limited amount of quality CC for TS4, as many are those who will do recolors, few create new stuff. What this means is all the TS4 designers are likely to be using the same items

Which is why I say again: it’s all about the quality of the shots. Let’s wow the judges, shall we?

DOTY 2017 ROund 4: WIP

(I’ve nicknamed this series “Sun of a Beach!” because sometimes I’m a freaking child. hehe)
Anyway, this is what I’m working on. The requirements make it obvious this is as much a photography challenge, this week, as an actual building challenge:

Recreate a “beach”, with the following:

  • A small show of “ocean” created using TERRAIN PAINTS ONLY, absolutely NO in-game water, by which I take it they mean you can’t use the backdrop of an existing neighborhood (I know for a fact, TS3 had some, especially in user-made worlds), not can you use the pool, pond, and/or fountain tools.
  • Sand, trees & rocks
  • (Beach) Activities that teens in the mid-60s would enjoy.
  • An ice cream and?or hot dog/burger stand (not a restaurant, just order you food and take it back with you)

Ummm… ok. So this means perspective will ?SERIOUSLY matter. Lots are only so big. If your camera angle is wrong, you will absolutely be able to tell that this isn’t REALLY an ocean. So I’m mostly playing with the camera at this point. I’ve already done most of my “ocean”, and the beach is looking hot and inviting. Now I need to trick the eye…